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Raphael Vaz Nogueira
Raphael Vaz Nogueira
Enviroment / Prop Artist
Niterói, Rio de Janeiro, Brazil

Summary

Just moved back to Rio de Janeiro after living in the U.S. for six years. I have a love for gore and sci-fi.

Skills

3D ModelingEnvironment ModelingProp ModelingUV MappingRetopologyPBR Texturing

Software proficiency

Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
ZBrush
ZBrush

Experience

  • Test Associate 2 - Xbox One X Backwards Compatibility Team at Microsoft
    Redmond, WA, United States of America
    April 2017 - November 2017

    - Collaborated with software and hardware developers, engineers, testers and other teams on various tasks.

    - Responsible for Daily/Nightly Data Reports and Spreadsheet Generation.

    - Directed and ran BVT tests for Xbox R&D OS and Platform.

    - Tested and wrote documentation for new processes.

    - Conducted test cases; investigated and documented bugs in detail; tested dozens of titles (AAA, Arcade, and Indie).

  • Hard-Surface Modeler at Razor Edge Games
    Remotely
    August 2016 - March 2017

    - Interpreting 2D concepts to translate them to 3D.

    - Modeling of various assets in Maya on required resolutions.

  • Q&A Tester at Pole To Win
    Lynnwood, WA, United States of America
    September 2016 - October 2016

    - Test computer, console and mobile games.

    - Locate and report bugs.

    - Correct translation from foreign games.

  • Intern - Game Art at Full Sail University
    Winter Park, FL, United States of America
    January 2016 - July 2016

    - Hard surface and organic modeling of various assets

    - UV Mapping and Retopologizing

    - Texturing PBR Materials

    - Lightning props for Showing